Internet Gaming Disorder Scale (IGDS9-SF)

This questionnaire assesses patterns of video gaming over the past 12 months.

0 of 9 questions answered

The following statements relate to your gaming activity during the past year (12 months). By gaming, we mean any gaming activity played on a computer, gaming console (PlayStation, Xbox, Nintendo, etc.), smartphone, or tablet. Please indicate how often the following occurred during the past year.

🎮 Gaming Patterns
1. Do you feel preoccupied with your gaming behaviour? (Some examples: Do you think about previous gaming activity or anticipate the next gaming session? Do you think gaming has become the dominant activity in your daily life?) Preoccupation
2. Do you feel more irritability, anxiety, or sadness when you try to either reduce or stop your gaming activity? Withdrawal
3. Do you feel the need to spend increasing amounts of time engaged in gaming? Tolerance
4. Do you systematically fail when trying to control or cease your gaming activity? Loss of Control
5. Have you lost interest in previous hobbies and other entertainment activities as a result of your engagement with games? Displacement
6. Have you continued your gaming activity despite knowing it was causing problems between you and other people? Continued Use
7. Have you deceived any of your family members, therapists, or others because of the amount of your gaming activity? Deception
8. Do you use gaming to temporarily escape or relieve a negative mood (e.g., helplessness, guilt, anxiety)? Escape
9. Have you jeopardised or lost a significant relationship, job, educational, or career opportunity because of your gaming activity? Negative Consequences

Your IGDS9-SF Results

0/45
Total Score
0 of 9 criteria met
Low concern Moderate At-risk Disordered

DSM-5 Criteria Assessment

? Preoccupation
? Withdrawal
? Tolerance
? Loss of Control
? Displacement
? Continued Use
? Deception
? Escape
? Negative Consequences

Interpretation

About the IGDS9-SF

The Internet Gaming Disorder Scale - Short Form (IGDS9-SF) was developed by Pontes and Griffiths (2015) to assess Internet Gaming Disorder as defined in the DSM-5.

The scale assesses nine criteria: preoccupation, withdrawal, tolerance, loss of control, displacement of other activities, continued use despite problems, deception, escape, and negative consequences.

According to the DSM-5, endorsing 5 or more criteria (scoring 4-5 on items) over the past 12 months indicates possible Internet Gaming Disorder. A total score of 36+ also suggests disordered gaming. This is a screening tool - clinical assessment is needed for diagnosis.